n3xta (Mumu Li)

Interactive Explorations of Rhythm

  • Interactive explorations of rhythm
  • 1 minute

The core of this interaction model is a 2D coordinate system, where: One axis represents time (beats) and the other represents different types of drums.

Course
The Code of Music
222, Spring 2025
Section
Blogs
Kind
Writing
Updated
24 February 2025

Idea 1: IMG to Sequencer

The core of this interaction model is a 2D coordinate system, where: One axis represents time (beats) and the other represents different types of drums.

Within this system, each position holds a 1 or 0 value, which is almost always toggled by clicking to turn it on or off (a boolean state).

The examples we saw in class, whether it’s the drum machine, the pizza interface, or Rhythm Lab, all fundamentally follow this structure, regardless of their geometric representation.

What does this remind me of?

Image processing. Pixelated stuff.

My idea is to use dithering to process an image into pure black-and-white blocks, making each block large enough to interact with. Then, based on a preset drum kit, beats, and BPM, we could literally turn an image into a looping drum pattern!

Yea. You get what I mean. Even this can be turned into a sequencer👇

Idea 2